Sunday 27 November 2016

Animating and Rendering Scene 2 and 3

A and R Scene 2/3
19/12/2016
Vasil Nikolov

Scene 2 proved to be uneventful as the formula from the previous scene was the same with the slight difference of moving the planet behind the ships and the camera being moved more towards the left and more upwards in order to show the vastness of space.
Scene 3 was the more interesting as the camera was now moved as a close-up and following the rocket that hits the leading ship (The one in the center).
The graph technique had to be used in order for the rocket to look like it was traveling at a much faster pace than the ships. 

The image above shows how the camera stood before Maya decided to crash again. Furthermore, the space that was used would not be visible in the scene files as it was on the desktop of my computer and the path would lead to it (Which you would not have sadly).

As said before, these were the only sniggles during the rendering of the two scenes.

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