Wednesday 23 November 2016

Falcon Texturing Initiated

Falcon Texturing
23/11/2016
Vasil Nikolov


Sup?
How are all of you doing. Here comes the final post that is to do with the texturing. The Falcon proved to be the most difficult to texture as during the testing faze of texturing it, it showed many weaknesses to the model. This is why, an updated post was created in order to explain the changes that were underdone to the model.
 The first challenge was the small circle in the middle, which unlike the tie fighter was not separated from the front place. This is why the knife cut tool had to be used in a very small manner in order to create a small panel.
 Both the top and bottom window used once again the phong material, which made the windows more and more polished and professionally looking.
 The top is with the pre-edits of the surface. While it does show the final version of the colours that will be used, the tiles needed to be upgraded.
 Front lights used the standard material, which was with a higher brightness option in the special effects. While not visible in editing mode, the render preview did make it look much more wizzard.
And thus ends the texturing section. Hope you did enjoy it. Coming soon will be the next milestone which will be the editing and rendering section

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